Town: Bëlfmō Mōv Kez

Bëlfmō Mōv Kez

Bëlfmō Mōv Kez
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceSkruvnōk Moot
RegionFrön Chyhyöwtök Woodlands
Founded1415
Community LeaderChief Shêl Tumrodu
Area4 km2 (1 mi2)
Average Yearly Temp7°C (44°F)
Average Elevation1374 m (4507 ft)
Average Yearly Precipitation223 cm/y (87 in/y)
Population1147
Population Density286 people per km2 (1147 people per mi2)
Town AuraElven High Magic
Naming
Native nameBëlfmō Mōv Kez
Pronunciation/ˈbɛlfmoː/ /moːv/
Direct Translation[blonde] [bow (weapon)]
Translation[Not Yet Translated]

Bëlfmō Mōv Kez (/ˈbɛlfmoː/ /moːv/ [blonde] [bow (weapon)]) is a temperate Town located in the Skruvnōk Moot of the Viceroyalty of Rosid.

The name Bëlfmō Mōv Kez is derived from the Wood Elvish language, as Bëlfmō Mōv Kez was founded by Allicaena Ghosegrael, who was culturaly Wood Elven.

Climate

Bëlfmō Mōv Kez has a yearly average temperature of 7°C (44°F), with its average temperature during the summer being a cold 5°C (41°F) and its average temperature during the winter being a cold 10°C (50°F). Bëlfmō Mōv Kez receives an average of 223 cm/y (87 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Bëlfmō Mōv Kez covers an area of nearly 4 km2 (1 mi2), and an average elevation of 1374 m (4507 ft) above sea level.

Overview

Bëlfmō Mōv Kez was founded durring the early 15th century in spring of the year 1415, by Allicaena Ghosegrael. The establishment of Bëlfmō Mōv Kez suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Bëlfmō Mōv Kez was built using the conventions of Wood Elven durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Bëlfmō Mōv Kez is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Bëlfmō Mōv Kez is is constructed arround a series of broad packed earth mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The town is protected by a renforced stone fence which sits atop earthwork defences, for some of the best inexpencive defences a town of Bëlfmō Mōv Kez's size could have. Bëlfmō Mōv Kez's well-designed, yet cheep are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

Even the most brief look arround Bëlfmō Mōv Kez has a good chance of putting a church or shrine into the center of your view. The town is most certainly a god fearing community. It’s also definitely a god loving community. THe streetcornors are occupied by preachers, with the occasional intersection playing host to an actually friendly debate relating to the merits of various gods. Even the less popular as well as the less politically loved gods seem to have a space in Bëlfmō Mōv Kez, there’s even shrines to gods known to the region only through hearsay.

Civic Infrastructure

Bëlfmō Mōv Kez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Bëlfmō Mōv Kez.

Bëlfmō Mōv Kez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Bëlfmō Mōv Kez has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Bëlfmō Mōv Kez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Bëlfmō Mōv Kez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Bëlfmō Mōv Kez's public wards, blessings, and other arcane systems.

Bëlfmō Mōv Kez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Bëlfmō Mōv Kez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Bëlfmō Mōv Kez's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Bëlfmō Mōv Kez most nights are accompanied by colorful ribbons of light in the sky.

The Ghoul near Bëlfmō Mōv Kez are known to be a mutant strain of the creature.

Bëlfmō Mōv Kez's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local toxin to channel Mysticism energies of tier 2 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4588 m2
    • Cattle and Similar Creatures: 286
    • Poultry: 3441
    • Swine: 229
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 114

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

342 of Bëlfmō Mōv Kez's population work within a Foundational Occupation.

714 of Bëlfmō Mōv Kez's population do not work in a formal occupation, but do contribute to the local economy. 91 (8%) are noncontributers.

Points of Interest

While private tutelage of worthy apprentices can be had even in most remote villages, Bëlfmō Mōv Kez is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.

Bëlfmō Mōv Kez is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Bëlfmō Mōv Kez was attacked by members of a peasant revolt. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Bëlfmō Mōv Kez lost 234 people, 217 livestock, and 84 buildings. The conflict ended after roughly 120, when members of Bëlfmō Mōv Kez's militia enacted an operation to escort a specific religious figure to a safe location. The operation was complicated by the army's activities draw the wrath of formerly neutral parties. The conflict ended with pitched battle between both forces, which ended in defeat for Bëlfmō Mōv Kez's forces. The war is remembered in legend by Bëlfmō Mōv Kez's bards, historians, and legend keepers.

History